

Try and avoid full black, full white, or fully saturated colors. Try and use flat colors that are close to the TF color family that the base game uses.Take a look at giant size of the TF characters hands and imagine what they would build. No scales, skin pores, fabric textures, super detailed normals, etc.

TF generally has realistic proportions, with slightly exaggerated aspects to emphasize certain areas.Hats should maintain the personality of the character (heavy's boxing Gloves, Scout's batter's helmet, etc.).Clearly the art style has evolved over the years, but here are some guidelines that you should keep in mind as you create your items. Nothing too modern, hyper-realistic or overly “cartoony”. When we started, the game followed an idealized 1950’s-60’s Americana look. Q: What are some guidelines for matching TF2’s art style and improving the chances of my item getting in?Ī: This is a tricky question we grapple with daily. There are a lot of digital art communities online with great information. If you know that you'll only be playing on community servers with sv_pure 0, you can choose to use this without issue.Q: Where can I find good tutorials to learn 3D modeling?Ī: Search for “speed modeling” on YouTube and visit the source developer wiki. This is the reason that currently it's not included in generate.bat and instead is in its own. This happens when the fullbright / unlit materials are used in a server with sv_pure 1 or 2. When I enable fullbright materials, some textures appear fully bright, some appear completely dark, and some don't render at all This is likely a result of the imagemagick executables not working properly. When I enable flat textures, all textures are completely black This is a tradeoff between returning to default textures in sv_pure 1 or 2, but having a much larger filesize. The fix for this is to not use the resized option, so that the original size is preserved with the flat textures. This is the result of resized flat textures on sv_pure - it's the original image, except resized down from 512x512 to 1x1 (if you look closely, the 'line' effect is actually just very small textures). When I enable flat textures, instead of being one color they are lots of lines and grainey textures There is no current fix for this, other than deleting and removing things that were wrongly generated. While (hopefully) things should generate fine, you might find things getting generated even though you never selected them. This is a potential issue with running batch files on your computer, most likely. When I run it, I get a warning saying things might not work Steam\steamapps\common\Team Fortress 2\tf\custom\CleanTF2plus
